The beret can be colored separately as color 2, so don't mind the wrong color I put on that preview pic,ģ. Two separate hair included, no beret (RE3) and with beret (RE1),Ģ. Requirements: Wide Slider, MoreSlotID, Party DLCġ. Also making expression morphs is a pain because she has very limited face bones and the weights aren't perfect.ĭownload at the bottom of the post after the notes (so please read them) I've settled on removing most of the baked shadows and keep the few that defines her look. Jill here have facial features like that big nose that would look terrible when done wrong. I've made some enhancements to the model but biggest hurdle is to get the face looks right. This is version of Jill from Resident Evil Remake, and since the base model is from an old game this was supposed to be simple project, but turned out to be more complex than I predicted.
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